module Base
{	
	
	item BTR-80_Wind2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
		ItemType = base:normal,
        VehicleType =   2,
        Icon	=	BTR-80_Windshield,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Item_BTR-80_Wind,
		
    }
	model Item_BTR-80_Wind
	{
		mesh = Vehicles/BTR-80_Parts|Wind,
	    texture = Vehicles/BTR-80_Green,
		scale = 0.0065,
	}
	
	item BTR-80_Windshield_Armor2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
		ItemType = base:normal,
        VehicleType =   2,
        Icon	=	BTR-80_Windshield_Armor,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Item_BTR-80_Windshield_Armor,
		
    }
	model Item_BTR-80_Windshield_Armor
	{
		mesh = Vehicles/BTR-80_Parts|Wind_Armor,
	    texture = Vehicles/BTR-80_Green,
		scale = 0.0065,
	}
	
	item BTR-80_Front_Door2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
		ItemType = base:normal,
        VehicleType =   2,
        Icon	=	BTR-80_Front_Door,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Item_BTR-80_Front_Door,
		
    }
	model Item_BTR-80_Front_Door
	{
		mesh = Vehicles/BTR-80_Parts|Door_FR,
	    texture = Vehicles/BTR-80_Green,
		scale = 0.0065,
	}
	
	item BTR-80_Rear_Hatch2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
		ItemType = base:normal,
        VehicleType =   2,
        Icon	=	BTR-80_Front_Door,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Item_BTR-80_Rear_Hatch,
		
    }
	model Item_BTR-80_Rear_Hatch
	{
		mesh = Vehicles/BTR-80_Parts|Hatch,
	    texture = Vehicles/BTR-80_Green,
		scale = 0.0065,
	}
	
	item BTR-80_Rear_Door2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
		ItemType = base:normal,
        VehicleType =   2,
        Icon	=	BTR-80_Rear_Door,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Item_BTR-80_Rear_Door,
		
    }
	model Item_BTR-80_Rear_Door
	{
		mesh = Vehicles/BTR-80_Parts|Door_ML,
	    texture = Vehicles/BTR-80_Green,
		scale = 0.0065,
	}
	
	item BTR-80_Hood2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
        ItemType = base:normal,
        VehicleType =   2,
        Icon	=	BTR-80_Hood,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Item_BTR-80_Hood,
		
    }
	model Item_BTR-80_Hood
	{
		mesh = Vehicles/BTR-80_Parts|Hood,
	    texture = Vehicles/BTR-80_Green,
		scale = 0.0065,
	}
	
	item BTR-80_Muffler2
    {	
		DisplayCategory = VehicleMaintenance,
        Weight	=	5.0,
		ItemType = base:normal,
        VehicleType =   2,
        Icon	=	BTR-80_Muffler,
        ChanceToSpawnDamaged = 20,
        ConditionMax = 100,
        MechanicsItem = TRUE,
        WorldStaticModel = Item_BTR-80_Muffler,
		
    }
	model Item_BTR-80_Muffler
	{
		mesh = Vehicles/BTR-80_Parts|Muffler,
	    texture = Vehicles/BTR-80_Green,
		scale = 0.0065,
	}
}